name and description
name:
description:
sources of information
HP
WP
BP
"armor, skills, abilities, and other notes
skills.inner-main
general
extra
all skills
foriegn languages and other skills:
equipment
abilities
weapons
skill %
base range
damage
armor piercing
lethality %
kill radius
ammo
rituals
skill %
sanity cost
HP cost
WP cost
POW cost
complexity
activation time
extra
remarks
personal data
1. last name, first name (and alias or code name if applicable)
2. profession (rank if applicable)
3. employer
4. nationality and residence
5. sex
6. age and d.o.b.
7. education and occupational history
statistical data
8. statistics
score
×5
distinguishing features
9. derived attributes
maximum
current
hit points
HPDead (0HP):An Agent at 0 HP is dead. Sometimes it’s possible to resuscitate a dead character. If the Handler says resuscitation is possible, someone must make a First Aid test.
Unconscious (1HP-2HP):An Agent whose HP hits 1 or 2 falls unconscious. An unconscious Agent is helpless and can be killed with a single attack without having to roll. At 3 HP or more (or after an hour passes), the Agent regains consciousness.
Any time your Agent is reduced to 2 or fewer HP, make a CON×5 test. Failure indicates permanent injury.
Normal (3HP-MaxHP)
Extra Point (> MaxHP):An Agent can more than the maximum HP through unnatural means.
willpower points
WPLose Control (0 WP):An Agent at 0 WP cannot succeed at any tests, including SAN tests. Sooner or later the Agent falls asleep, regardless of any disorders or stimulants, long enough to regain WP.
Emotional Breakdown (1WP-2WP):An Agent whose WP hits 1 or 2 has an emotional breakdown. The Agent suffers a −20% penalty to all actions until WP rises above 2.
Normal (3WP-MaxWP)
Extra Point (> MaxWP):An Agent can get more than the maximum WP through unnatural means.